Unit Types

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There are three types of Units: Combat Units, Attachments and Non-Combat Units, each with their own special rules.

Combat Units

Combat Units are the bands of troops fighting on the battlefield for your cause. There are numerous types of Combat Units, each represented by their own tray of models on the tabletop. Combat Units are identified by their oversized Stat cards and will bear one of the following symbols, representing the type of unit it is:

Infantry Unit Symbol
Cavalry Unit Symbol
Monster Unit Symbol
War Machine Unit Symbol

Infantry Units are represented by a tray of 12 models. When you add an Infantry Unit to your army, you gain 1 full tray of the listed models. Models belonging to different units are never mixed together.

Infantry Unit Tray

Cavalry Units are represented by a tray of 4 models. When you add a Cavalry Unit to your army, you gain 1 full tray of the listed models. Models belonging to different units are never mixed together.

Cavalry Unit Tray

Solo Units include various other types of units, ranging from single warriors, Monsters, or large War Machine, and make use of special trays known as Small Solo Trays and Large Solo Trays, as they are usually comprised of a single model.

Solo Unit Tray - Small (left) and Large (right)

Regardless of the type of tray, they all share the following:

  • Front Arrow: The front arrow on a tray is used to mark its facing, as well as the origin point for the unit’s Ranged Attacks.
  • Individual Models: Models represent the overall health of a unit, and are usually removed as the unit suffers damage. Usually, 1 model represents 1 Wound. Some Abilities and special rules, however, might modify this. When the last Wound is lost from a unit, it is destroyed and removed from the battlefield.[1]
  • Line of Sight Arcs: These guides are used to determine what a unit can and cannot see, and also if another unit is in its Front, Flank, or Rear.
  • Ranks: While the individual models on a tray represent the unit’s overall health, the remaining ranks in a unit determine most game effects. Each Infantry Unit is composed of 3 ranks, while each Cavalry Unit is composed of 2 ranks. Solo units only ever have a single rank.[2]

Many effects will reference a unit’s remaining ranks. A rank is only lost when the very last model in it is removed, which means that if even 1 model remains in the rank, the unit gains the full benefits of having that rank.

When models are removed from a unit, they are always removed from the last remaining rank, moving from right to left, only moving to the next rank when all models from the previous rank have been destroyed.

Available Units

Infantry

House Lannister House Stark
House Baratheon Night's Watch
Free Folk Neutral


Cavalry

House Lannister House Stark
Neutral Night's Watch


Monster

House Stark Free Folk

War Machine

Night's Watch

References

Attachments

Attachments are powerful individuals that are added to Combat Units, giving them Abilities they otherwise would not possess.

Attachment card sample

Army Construction

Attachment card slots under Combat Unit Card

As part of Army Construction, you may purchase a Unit Attachment for a Combat Unit. Once this is done, it is added to that unit and considered part of that unit for all purposes.

  • You may only ever purchase 1 Attachment for each unit.
  • Solo units can never have Attachments.
  • An Attachment can only be added to a unit of the same Unit Type as itself (Infantry, Cavalry, etc).
  • Unless an effect specifically says so, Attachments cannot be singled out of their unit for any reason.
  • When adding the Attachment’s model to the unit, it replaces 1 of the basic models in that unit and always replaces the leftmost model in the front rank of the unit.
Adding an Attachment

Multiple Attachments

In some exceptional situations, a unit could have multiple Attachments in it. In the case of 2+ Attachments in a single unit, the second left-most model in the front rank is replaced for the second Attachment, and so forth. This order is decided by the Combat Unit’s owner.

Wounds

Attachments are always the last model destroyed in a unit.

Available Units

Non-Combat Units

Unit NCU.png

Non-Combat Units (or NCUs) represent influential individuals working away from the battlefield to further the goals of their chosen House. These models are not deployed to the battlefield, but instead interact with the Tactics Board.

Example

Non-Combat Unit card

Non-Combat Unit Actions

Unlike a Combat Unit, when a Non-Combat Unit is activated, it only has 1 action available to it: moving onto an empty zone of the Tactics Board. When it does so, it immediately triggers the effect of that zone, as described under it. While on that zone, the NCU controls it (which may trigger effects on other cards). Furthermore, many NCUs have additional Abilities that trigger when they claim a zone.

Non-Combat Unit Action

A Full Tactics Board

In the event that an NCU would activate, but there are no remaining empty zones on the Tactics Board, then that NCU does not move onto the Tactics Board, and its activation immediately ends.

Available Units

  1. Updated in 1.5
  2. Reworded in 1.5