Tokens

From A Song of Ice and Fire : TMG Wiki

Tokens are used to track various conditions and effects, both on units and the battlefield. Tokens do not physically affect the battlefield in any way unless specifically noted otherwise.

Condition Token

Panicked

Panicked token Expend this token after an enemy rolls a Morale Test to force them to re-roll any/all of those dice.

Vulnerable

Vulnerable token Expend this token after an enemy rolls Defense dice to force them to re-roll any/all of those dice.

Weakened

Weakened token Expend this token after an enemy rolls Attack dice to force them to re-roll any/all of those dice.


Order Token

Order token Orders are powerful Abilities that may be activated only once per round. Each Order Ability will list a specific trigger showing when it can be used. Once an Order is used, it cannot be used again that round. Place an Order Token on the Ability to show that it has been used, and remove this token during the Clean-Up Phase.

Wounds Token

Order token

Wounds represent the overall health of a unit. In most cases, when a unit suffers Wounds, 1 model is removed from the unit for each Wound suffered. Some effects will say to deal a unit a number of Wounds. Wounds do not allow Defense Saves. They are automatic damage to the unit.


Objective Token

Token Objective.png

Objective Tokens are points of special tactical importance on the battlefield, placed during Battlefield Setup. Depending upon Game Mode, each Objective Token may have a Victory Point value, an Objective Card or a Secret Mission card attached. See each specific Game Mode for rules for placing these markers.

Faith Token

Faith token Faith Token