Night gathers and now my watch begins.
Where do the unwanted go? The 4th or 5th sons of noblemen? The petty criminals? The bastards? The leftovers of society that seem to have no purpose? In Westeros, there’s always one place for them, The Wall. Far in the north, The Wall protects Westeros from the wild and untamable things lurking in the forests beyond it. Everyone in Westeros knows that winter is coming, and when it does, it’s going to be the Night’s Watch that man and guard The Wall that are the first and best line of defense.
- 1 Faction Playstyle
- 2 Vows
- 3 Tactics Cards
- 4 Commanders
- 5 Attachments
- 6 Combat Units
- 7 Non-Combat Units
- 8 Products
- Grizzled and Hardened: Only the strong survive in the Night’s Watch, making them one of the toughest and most durable factions in the game.
- Adapt and Overcome: The Watch must be prepared for any threat, and thus, while not excelling at any one aspect of war, they are capable of handling almost any threat.
- Vows of the Watch: The Night’s Watch utilizes the unique Vow mechanic with their Tactics Cards, granting units new and powerful abilities once played.
Night's Watch Tactics Cards function mostly the same as the existing cards for other Factions with one exception: Most of them carry the Vow keyword and Ability, which states that after the Tactics Card is resolved it is then equipped to a friendly Combat Unit, granting them an additional Ability based on controlling a specific zone of the Tactics Board. These effects can range from additional Attack Dice for controlling the Combat Zone, automatically blocking incoming damage while controlling the Wealth Zone, to even placing Condition Tokens on enemies by controlling the Crown.