Marching to war
For some in Westeros, the world ends at the Wall. Nothing lies beyond it but death. However, there are people who inhabit those lands. They are known as Wildlings to those unfamiliar with them, but they call themselves the Free Folk. Mostly consisting of loose tribes and clans, the Free Folk may seem like a scattered people, but when the call to war is sounded, they band together and form a unique and deadly force on the battlefield. Unlike the armies of Westeros, those who live north of The Wall do not have the militant training of crowns and kings, instead gaining a ferocity cultivated by the very environment they live in.
- 1 Faction Playstyle
- 2 Tactics Cards
- 3 Commanders
- 4 Attachments
- 5 Combat Units
- 6 Non-Combat Units
- 7 Products
Superior Numbers: The Free Folk can field more Combat Units than any other army, primarily due to the fact that being an untrained and motley assortment, none of their units are much of a threat individually.
Overwhelm and Overcome: When it comes to Tactics Cards, the Free Folk specialize in using their numbers to their advantage.
Strike Hard and Fast: Speed is also an important element of the Free Folk army. Their primary Tactic Zone is zone, which should be taken (or denied, if playing against Free Folk) whenever possible.
Harma - Vanguard Commander
Mance Rayder - King Beyond The Wall
Rattleshirt - The Lord Of Bones
Styr - Magnar Of Thenn
The Weeper - Horrific Butcher
Tormund Giantsbane - Thunderfist
- Harma - The Dogshead
- Harma - Vanguard Commander
- Harma's Bannerman
- Jarl - Advanced Raid Leader
- Mance Rayder - King Beyond The Wall
- Rattleshirt - Ruthless Slaughterer
- Rattleshirt - The Lord Of Bones
- Styr - Magnar Of Thenn
- The Weeper - Cruel Tyrant
- The Weeper - Horrific Butcher
- Tormund Giantsbane - Tall-Talker, Horn-Blower, Breaker Of Ice
- Tormund Giantsbane - Thunderfist
- Ygritte - Spearwife Archer