Common Game Terms

From A Song of Ice and Fire : TMG Wiki

The following is a list of terms that will frequently be referenced by various rules and card effects:

  • Action
    When a Combat Unit activates, it may select 1 of the following actions to perform. Alternatively, a unit may choose to forgo performing any action at all during its activation (though this is seldom beneficial). Once a unit has completed its action (or forgoes its action), its activation ends (place an Activation Token on the unit to mark this).
  • Activation
    Each unit has its own activation each round. It is important to note that some effects and abilities only take place during a unit's activation and would not, for example, happen during a Free Action given to the unit.
  • Attacker
    When a unit Attacks, it is referred to as the attacker.
  • Automatic Hit
    When units are Attacked, each success generates 1 Hit. Sometimes an effect will generate a Hit without needing to roll; these are referred to as Automatic Hit. All Hits/Automatic Hits allow Defense Saves. Unblocked Hits are converted into Wounds.
  • Defender
    When a unit is attacked, it is referred to as the defender.
  • Enemy
    Enemy refers to any unit or card not controlled by you.
  • Engaged
    A unit is Engaged when it is in contact with one or more enemy units.
  • First Player
    Each round, one player is designated the First Player. They are the first one to activate a unit in that round.
  • Free Action
    Many effects will allow a unit to make a Free Action (such as a free Attack action or Maneuver Action). These actions do not interfere with a unit's normal activation in any way, and they may be performed even if the unit has already activated this round.
  • Friendly
    Friendly refers to any unit or card controlled by you. When an Ability or effect targets a friendly unit, it may include any such unit whose tray is even partially In Range of the effect, including the unit from which the effect originates.
  • Hit
    When units are Attacked, each success generates 1 Hit. Sometimes an effect will generate a Hit without needing to roll; these are referred to as Automatic Hit. All Hits/Automatic Hits allow Defense Saves. Unblocked Hits are converted into Wounds.
  • In Range
    When an effect targets a unit in Short Range or Long Range, that unit is considered to be in range if any part of its tray is within the listed range. Units are always considered to be within range of their own effects and may target themselves, unless specifically stated otherwise.
  • Model
    Models are miniatures that represent either player's army on the table. Terrain and Tokens are not models.
  • Pivot
    Pivoting is a type of move that allows a unit to be rotated along is center to any facing, usually done as part of another movement effect. When pivoting, a unit ignore others unit's trays (both friendly and enemy), so long as they do not end overlapping any other tray.
  • Round
    A Song of Ice and Fire is played over a number of Rounds. Each round is composed of a number of Turns.
  • Terrain
    Terrain makes up the non-model elements of the battlefield, such as trees, ruins, rocks etc.
  • Tokens
    Tokens are used to track various conditions and effects, both on units and the battlefield. Tokens do not physically affect the battlefield in any way unless specifically noted otherwise.
  • Turn
    A player's Turn describes when they are performing a unit's Activation. Rounds are composed of various player turns.
  • Unengaged
    A unit is unengaged when it is not in contact with any enemy units.
  • Wounds
    Wounds represent the overall health of a unit. In most cases, when a unit suffers Wounds, 1 model is removed from the unit for each Wound suffered. Some effects will say to deal a unit a number of Wounds. Wounds do not allow ‘’’Defense Saves’’’. They are automatic damage to the unit.